Network of Masks

Project “Heroes Must Die” : The Network of Masks – Thieves Guild of Gothic City

“Novus Ordum Mundi…or something…no wait, that’s right…” — Network of Masks Motto

Who are the Network of Masks?

An organization of ambitious but mostly bungling brigands, the Network of Masks are the flashy and theatrical resistance fighters with barely a clue. These citizens of Gothic City have decided that the only way for their community to truly prosper within the Empire is to control its own without interference, so they have taken it upon themselves to conduct underground activities to help the less fortunate prosper, steal from the rich, and combat Legion’s most ruthless members…unfortunately they have no idea on how to do any of it.

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Heroic Games + Heroes Must Die – The World’s First Video Game/Theatre Transmedia Project!

Founded in 2014, Heroic Games was created to organize and oversee the production of Heroes Must Die, a transmedia project combining video games and theatre. The founder, Rick Stemm, is a professional game designer, playwright, and instructional designer with a specialization in educational games and interactive media. Heroic Games will continue to produce multimedia for entertainment and education.

Heroes Must Die is Heroic Games’ first video game/theatre transmedia project, and receiver of a 2015 Grant from the Department of Cultural and Creative Development from the city of San Antonio, Continue reading

4 Ways to Get Started Marketing Your Indie Game

PAX South allowed us all to see the gaming industry from a number of levels – from the AAA production companies all the way to the moonlighting programmers who are trying to make a dream come true. It was truly great to see Microsoft open an area for a select few of Texas’ finest programmers to show off their indie games, but there are still so many small startup gaming companies who don’t have that kind of opportunity who are trying to get their games seen by the gaming community.

As I had mentioned in my last blog post, many of these companies obviously want their projects to be hyped up for purchase, but not many people know how…or know of the tools (like Facebook, Twitter, etc…) but don’t know how to use them…or have the time to use them properly. Below is a few starter tips for the brand new designer or new game company who have big dreams, fun games but little idea on how to get visibility on their projects. Continue reading