4 Ways to Get Started Marketing Your Indie Game

PAX South allowed us all to see the gaming industry from a number of levels – from the AAA production companies all the way to the moonlighting programmers who are trying to make a dream come true. It was truly great to see Microsoft open an area for a select few of Texas’ finest programmers to show off their indie games, but there are still so many small startup gaming companies who don’t have that kind of opportunity who are trying to get their games seen by the gaming community.

As I had mentioned in my last blog post, many of these companies obviously want their projects to be hyped up for purchase, but not many people know how…or know of the tools (like Facebook, Twitter, etc…) but don’t know how to use them…or have the time to use them properly. Below is a few starter tips for the brand new designer or new game company who have big dreams, fun games but little idea on how to get visibility on their projects. Continue reading

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English (Grade 7 and up), Classics, History (Grade 7 and up), Religious Studies/Theology, World History, Study Skills, Writing, Marketing, Advertising, Graphic Design, Technical Writing, Communications, Communication Theory, Cultural Theory, and Philosophy tutor I’m now available to tutor in the following subjects: English (Grade 7 and up), Classics, History (Grade 7 and up), Religious Studies/Theology, World History, Study Skills, Writing, Marketing, Advertising, Graphic Design, Technical Writing, Communications, Communication Theory, Cultural Theory, and Philosophy! To see my availability, rates, experience, and student reviews please take a second to check out my tutor profile.

Transmedia 101 – 3 Part Explanation in 900 words or less!

 

Here is quite possibly one of the most challenging blog I’ve ever written…that I can explain the basic idea of a Transmedia project within a typical blog post length and format. Well, nobody can ever say I’m not up for a challenge, so let’s do this!

To show that we here at Heroic Games kind of know what we’re talking about, I will present the complex post-secondary school answer first: “The idea of a transmedia project like Heroes Must Die is in essence, a pervasive story that transcends one medium in order to tell a multi-level narrative that immerses its audience in a total experience that engages, interacts and ultimately reveals, in relation to how much voluntary effort is put into discovering the overall story.”

What does that seemingly overly pretentious jibber-jabber mean to the average person? Well I’ve found a great (yet slightly complicated) visual to go with the above statement…I’ll try and guide you through it so bear with me for a second and find out exactly why Heroes Must Die, along with other projects like it, are pretty cool. Continue reading